Sunday, 30 October 2011

Week 3 - Just 2D Class

Not much going on this week, I wasn't in Monday as I had my car theory test, which I passed first time!!! =D

Tuesday is 'study day,' but we had a trip to the RAF museum for our drawing class (meaning Thursdays class was cancelled). I didn't go because I'm pretty sure I had an abscess in my gums ¬¬ It was hurting like hell.

Wednesday I didn't go to my Maya class because my tooth was still throbbing >.<

Thursday the pain kind of went and we had Theory and Research. Here's the link for that update: http://abbytheoryandresearch.blogspot.com/2011/10/week-3-more-on-sound.html

Finally Friday, which was a pretty good day. I got there early so I could get a seat lol, this class is always packed. We had reviews in the morning, where my flower and walk cycle was reviewed. I got pretty good feedback, just need to slow down a little.

Here are both animations. I tried to loop the walk cycle on movie maker but it wouldn't read the format... so just press play a bunch of times =P



On a personal note, yesterday I went to the MCM Expo at ExCel and met VIC MIGNOGNA!!! He hugged me so tight!! XD He is such an amazing person!

Well, see you next week! =)

Friday, 21 October 2011

Week 2 - All This Week and a Bit of Last Weeks (21-10-11)

Hi all.

My hard drive is working for both PC and Mac and I have my new phone with a very nice camera, so updates will become weekly from now on unless something happens; if something does I'll update asap.

I'm gonna do this as if I update during the week so, Wednesday is Maya, Thursday is Life Drawing and Theory and Research and Friday is 2D Animation.

So, Maya first!

Honestly, I dont think I can show you much of what's happening during this class as it's a project, but if there is something that I really want you to see then I'll printscreen it.

This week we learnt how to use UV Texturing, so there isn't really anything I can show you on that. I guess you can google it and find some images. Basically, it's a more complex way of putting textures onto polygons. Usually you would place an image on to selected faces and use planner mapping to 'smooth' it out. With UV texturing you can tweak and move the image on certain faces and areas without moving the actual polygon. Sounds complicated, but it's actually quite simple and really helpful.

I also started making my 3D character. I chose to create 'Killer Bunni.' Here are some pictures of my plasticine model which I had to make:











Last week, I created a 'dinosaur' and animated it from scratch without rigging it. Here is a quick video of how it turned out:




Next comes Thursday, with Life Drawing and Theory and Research.

A quick note about Theory and Research, I have to do a separate blog that contains only information from that lesson so I'm not gonna update about that here anymore. If anything, I'll update that too and post a link here for you to read, but it can be a bit boring...

Here's the link: http://abbytheoryandresearch.blogspot.com/2011/10/week-1-and-2-early-history-blogging-and.html

This weeks Life Drawing will have both last and this weeks. I'll still choose the best pieces to put up each week; I do quite a lot of drawings, so it'll be a bit much to put them all up.

Week 1's drawings:


This one I like the body but the face is a bit funny, then again, I was using a bamboo stick to draw this...


This one was done in ten minutes which is actually really short; the time goes really quick, but I done like the proportion in this.

The first part of Week 2's life drawing was a bit hard, especially since I was in a difficult position to draw...meaning I had a huge pillar in the way... but during the 2nd half I got to move and we did speedy 30 second drawings, they're so much easier and actually look a lot better!

Week 2's drawings:


This one was about 30 minutes. Anyone who does drawing will understand that, sometime, the more time you have, can make it more difficult as you're concentrating too much, but I do quite like this one,



These two I really enjoyed doing; you have about 30 seconds for each pose and it's a really great way to get proportion and the whole figure on the page.

Finally, 2D animation. I really like this class. Sometimes it's a little slow, but the work is fun and it's a great way to finish off the week with such a relaxing class. This week we had to create an animation of a moving flower that flowed side to side. Bad news is, I thought I saved it on my hard drive but it's saved as a different format, so I'll upload it next week for you.

That's all for now folks.

Friday, 14 October 2011

2D Animation Class - Back to Basics - Week 1 (14/10/11)

Today was the last class of the week - 2D animation.

Simple and fun =)

Ok, so my course is 3D Animation and Games, but 2D is fun too, so I'm not complaining! Plus more stuff for you to read and watch.

Today we went back to basics; 2D traditional light boxes and the bouncing ball.

The bouncing ball task is probably the most basic animation that can be done; you start off with it in most animation classes, whether it's 2D or 3D. I've done this task before on Maya (3D) and on Flash (2D), so today I completed my little circle of 'beginners animation' and made the sequence on plain paper using a normal pencil and a light box.

I used 33 pieces of paper to create about a 1 1/2 seconds worth of animation, with 25 frames (each drawing/piece of paper) being a second worth of animation.

Bearing this in mind, when Disney Studios created the first Disney Princess film, Snow White and The Seven Dwarfs, they too used the traditional light box technique. If it's 25 frames per second, that's 1500 frames per minute and 90'000 frames per hour!

I then scanned each piece of paper, using a software called Dragon and a camera, on to the computer and exported it as a Mov. file.

I'm uploading both my animations I did today to show you what the first class of 2D animation in Middlesex University is like. The bouncing ball is 12.5 frames per second, purely because I wanted it slower so you can get a closer look at how the ball is drawn though-out the animation but also have it playing a good sequence at the same time. The rocket one is 25 frames per second; it may look a little 'bleh' but I wanted it completed, scanned and exported in time so I could bring it home and upload it for you.

So, here you go, enjoy =)

(On an unrelated note... Its my birthday tomorrow! =D Woo!)





See you next week for more lessons on 3D Animation and Games! =D

Thursday, 13 October 2011

Welcome! Week 1's Theory and Research (13-10-11)

Hello and welcome to my new blog! =)

Unlike my other blog, where I post the most recent news on my favourite games/films, this blog will be purely for my university work.

I will try and upload something at least once a week; my updates will be my drawings from my weekly life drawing classes (well, the one I like most =P), whatever research or information I have gathered from my weekly Theory and Research class and anything from my Maya classes.

(If you read my other blog, you'll know that I have two years experience with Maya)

I also have other classes I haven't started yet so I may upload other things.

My drawings may be uploaded next week as my camera is currently busted, but I'm getting a new phone this week with a much better camera so I'll upload double if I don't get them up in time.

Also, my Maya work from my last lesson is at uni, so I'll try get that back as well.

Buuuuuuuuuuut, I can give you what we went over during our Theory and Research class! =)

Theory and Research

Today we started our first module, From Pencil To Pixel.

We started with the definition of animation:

(Merriam-Webster) Etymology: Middle English, from Latin animatus, past
participle of animate to give life to, from anima breath, soul; akin to Old English
ōthian to breathe, Latin animus spirit, Greek anemos wind, Sanskrit aniti he
breathes.

(Chambers) liveliness; vivacity. 2 a the techniques used to record still drawings on
film in such a way as to make the images seem to move; b any sequence of these
images.
Animated Cartoon: (Merriam-Webster): a motion picture that is made from a series of
drawings, computer graphics, or photographs of inanimate objects (as puppets) and
that simulates movement by slight progressive changes in each frame.

For me, the definition of animation is to bring your imagination to life. There are ways to animate something you have found online, but to truly feel close to your animation and the joy it brings, you animate something you have created. Animating from scratch brings you closer to your work and allows you to make the most of your imagination and ideas. Early animations were incredibly enjoyable because it was a way for adults to act like children in a professional way.

We looked at some early animations from the early 1900's. They were very interesting and very funny. The animation was some of the best I have seen to be honest.

Well, not much else was said during the lesson, so that's it for that topic.

I will update soon with some more info!